Spell
QuickGladiator Beast United
Archetype:
Gladiator Beast
View:
3117
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
Gladiator Beast United — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 52.4 · Deck: 56.9 · Meta: provisional
- Primary role: Combo enabler · Secondary: Extender
Why it scores here
Gladiator Beast United is a Quick-Play Spell that turns Battle Phase materials from hand, field, or GY into a Fusion Summon from the Extra Deck while ignoring summoning conditions, so its value is in converting a Gladiator Beast board into a Fusion without a dedicated Polymerization-style card. Its score is held down by the narrow timing (Battle Phase only, once per turn), the attack restriction on the activation turn, and zero interaction; the 91-deck sample with 100% pairing to Gladiator Beast Domitianus and Gyzarus confirms it is a real, consistently played enabler, but that inclusion does not raise the score on its own. High ATK or popularity earned no points here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Text lets it fire from hand, field, or GY during Battle Phase, and 91 decks run it at 1.3 copies average (observed); no combo starter or searched data exists, so live-ness is partly inferred (inferred). |
| Combo & Conversion | 75 | Fusion Summon ignoring summoning conditions from a material set on the board is a strong one-card conversion into a Fusion body (verified text), with no measured board data to confirm the power index (inferred). |
| Resource Economy | 50 | Shuffles materials to summon a Fusion, a roughly even exchange with no GY refuel or card draw (verified text, inferred balance). |
| Effect & Interaction | 10 | No opponent-facing negation, removal, or hand trap effect (verified text). |
| Material Utility | 20 | The card is a summon spell and not a material body; it cannot be used as material itself (verified text). |
| Resilience & Flexibility | 30 | Quick-Play, once per turn, Battle Phase only, with an attack restriction on its activation turn; a single spell negation ends it (inferred). |
| Deck-Building Efficiency | 60 | Typically 1 copy per deck (72 of 91 decks), with no garnet or lock, but it depends on the Gladiator Beast Fusion package (observed deck counts, inferred slot cost). |
Calculation
Weight profile: Combo enabler profile (Starter/Combo enabler row); no secondary blend applied. Intrinsic ≈ 52.4, Deck ≈ 56.9, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts a Gladiator Beast board into a Fusion Summon from hand, field, or GY without a dedicated Fusion searcher
- Ignores summoning conditions of the target Fusion
- Paired with Gladiator Beast Domitianus and Gyzarus in 100% of sampled decks
Weaknesses
- Battle Phase only and once per turn
- Attack restriction on the activation turn
- No interaction, so it cannot stop an opponent's play
- Depends on the Gladiator Beast Fusion package and its materials being present
Counters / choke points
- Generic spell negation during activation (inferred)
- Disrupting the Fusion materials before the Battle Phase (inferred)
Best use
Combo enabler. Decks: Gladiator Beast. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Battle Phase activation, shuffles listed Fusion Materials from hand, field, or GY, Special Summons the Fusion ignoring summoning conditions; Text: once per turn, and no attacks on the activation turn except with Gladiator Beast monsters; 91 of 91 sampled decks run it; 1.3 copies average; 100% pairing with Domitianus and Gyzarus
- Observed: Gladiator Beast archetype dominance: 53.8% of decks under archetype 698; Copy distribution: 72 decks at 1, 11 at 2, 8 at 3
- Inferred: Fusion Summon is the card's main value; combo conversion is text-based only; Attack restriction is a moderate cost in the deck's typical line; Generic spell negation is the main counter
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no banlist token — assumed 3 copies (unlimited)






